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Increase base height limits or allow exceptions for cliffs, slopes, etc.

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17 votes

Increase base height limits or allow exceptions for cliffs, slopes, etc.

The current base height limits seem to assume bases will be built in flat areas every time, while anyone who has played Ark understands that it’s nigh impossible to find a 100×100 piece of flat land. This in turn limits players to fairly squat buildings that spread over more territory and stops players from building facings over edges and cliffs, leaving ugly unfinished-looking edges and discouraging many otherwise-interesting build locations. I would like to see some sort of exception in place that allows for things like entry ramps to lower terrain (plateau bases) and the ability to extend structures downwards for appearance (cliff edge bases). That, or a simply higher build height limit would help.
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3 Comments

  1. Shovelinne

    I think the limits are there to reduce server load and as result, lagg, but i totally agree with this idea! We could always use other ways to reduce lagg!

  2. LostAmI

    I like the idea of exceptions for bases on uneven ground, but I think even that needs to have obvious limits.

    As a person with a base on the top of the chalk in #9 and a base directly below it, I PERSONALLY count that as two bases because that’s the only logical thing in my case, Yes it’s connected by a pipe and cables, but they are outside render range of each other. With no connecting structure between them.

    Honestly a lot of lag issues could be solved if people would use more large walls, they take less resources to load then 4 single walls stacked as it’s one entity.

    Generally I’m saying I’m in favor of exceptions, but those exceptions should be made as a decision when needed and not a hard written rule, because people will take advantage of that it it could start arguments.

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3 Comments

  1. Shovelinne

    I think the limits are there to reduce server load and as result, lagg, but i totally agree with this idea! We could always use other ways to reduce lagg!

  2. LostAmI

    I like the idea of exceptions for bases on uneven ground, but I think even that needs to have obvious limits.

    As a person with a base on the top of the chalk in #9 and a base directly below it, I PERSONALLY count that as two bases because that’s the only logical thing in my case, Yes it’s connected by a pipe and cables, but they are outside render range of each other. With no connecting structure between them.

    Honestly a lot of lag issues could be solved if people would use more large walls, they take less resources to load then 4 single walls stacked as it’s one entity.

    Generally I’m saying I’m in favor of exceptions, but those exceptions should be made as a decision when needed and not a hard written rule, because people will take advantage of that it it could start arguments.

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