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No Purge on Pat Servers

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11 votes

No Purge on Pat Servers

I think the whole purge system should be taken off the Patreon servers as people pay to play over there.
Declined Miguel shared this idea

6 Comments

  1. kit

    I’m torn and have mixed feelings on this.

    The monthly payment is a donation not a fee for services or product. The patreon page simply states it grants access to supporter maps, mods, and discord rank. There is no promise or guarantee stated or implied on patreon when you donate that your stuff is not at risk. I think many people confuse the donation with a monthly service fee they are paying thereby leading to expectations of a service provided. I also think the supporter maps need cleaned up sometimes, why should active paying players play laggy servers from things left behind by inactive players. Also, if players move spots on the map, they can inadvertently leave behind pieces that can prevent other players from building or just create clutter. Those things need removed. Admins give more than ample warnings and assistance to comply with the purge. If your builds and dinos are important enough, you can make time once a week to refresh.

    HOWEVER, this is my conflicting feeling to the above:

    It has a very ‘dirty business or underhanded’ feel to accept payment from players at the beginning of the purge month and then intentionally seek out and destroy builds that include people you just accepted money from.

    At this time, as this suggestion is stated I cannot vote for it, but I do think supporters should be handled differently than public.

  2. Sarah [CC]

    The concern I have here is that patreons are given 200×200 to build and when a base autodecays it can crash a server. This affects multiple people.

    There is also a concern that a lot of patreons have a large amount of resources and when those dedicated storages autodecay that can cause huge amount of lag, server crashes, or eat up server resources.

    I understand not wanting to be purged. I am concerned of the negative impact that can have on other players though.

  3. Young JezHopper

    as someone who was a patreon, and got purged, I whole heartedly support purges on patreon maps. in part because of the points Sarah made, and in part because you make that choice to not play while being a supporter.

  4. Eurgiga

    Autodecay is a concern, but if you want to prevent it, specifically for dedicated storages, you’d need to run a purge every 79 days (the decay timer is 80), and considerably more often if you want to prevent base decay of any large base (19 days to stay under a 20 day timer for metal). I don’t think the Purge addresses it more than incidentally and prevents relatively little of it, so perhaps isn’t the best argument for having a Purge unless you’re willing to go whole-hog to prevent that issue.

    It would be more practical, I feel, to simply observe which bases on Pat servers appear to have had their structures decayed, ping their owners on Discord, and demo it if they don’t respond in a week or say they don’t want it and aren’t keeping it up. This should prevent the more impactful storage decay down the road.

    You may want to motivate players to report decayed bases, but how you do that is outside of the scope of this topic. I just suggest you incorporate some sort of player incentive so the admin get a little help with finding these time bombs.

    I’m also not suggesting Admin be combing the pat maps at all times to find these bases, but I do think that overall players and admin are going to see more of these bases just in the course of flying around in six months than any Purge will ever prevent. This would transform the entire Purge process into a much more relaxed one with more of a feeling of informality, and as a knock-on would also, by the nature of the reporting, be far more likely to flag problem bases in high-traffic areas.

    tl;dr: Replace the Purge on pat maps with an informal poke-on-discord, incentivize player reporting of decaying bases. Less work for admin, less panic for players, fewer autodecay problems all around.

  5. Sarah [CC]

    We need to do some testing on how effective the purge is on all maps and see if there are some rules we can add for the pat map purges. This suggestion is being reviewed still.

Leave a Reply

6 Comments

  1. kit

    I’m torn and have mixed feelings on this.

    The monthly payment is a donation not a fee for services or product. The patreon page simply states it grants access to supporter maps, mods, and discord rank. There is no promise or guarantee stated or implied on patreon when you donate that your stuff is not at risk. I think many people confuse the donation with a monthly service fee they are paying thereby leading to expectations of a service provided. I also think the supporter maps need cleaned up sometimes, why should active paying players play laggy servers from things left behind by inactive players. Also, if players move spots on the map, they can inadvertently leave behind pieces that can prevent other players from building or just create clutter. Those things need removed. Admins give more than ample warnings and assistance to comply with the purge. If your builds and dinos are important enough, you can make time once a week to refresh.

    HOWEVER, this is my conflicting feeling to the above:

    It has a very ‘dirty business or underhanded’ feel to accept payment from players at the beginning of the purge month and then intentionally seek out and destroy builds that include people you just accepted money from.

    At this time, as this suggestion is stated I cannot vote for it, but I do think supporters should be handled differently than public.

  2. Sarah [CC]

    The concern I have here is that patreons are given 200×200 to build and when a base autodecays it can crash a server. This affects multiple people.

    There is also a concern that a lot of patreons have a large amount of resources and when those dedicated storages autodecay that can cause huge amount of lag, server crashes, or eat up server resources.

    I understand not wanting to be purged. I am concerned of the negative impact that can have on other players though.

  3. Young JezHopper

    as someone who was a patreon, and got purged, I whole heartedly support purges on patreon maps. in part because of the points Sarah made, and in part because you make that choice to not play while being a supporter.

  4. Eurgiga

    Autodecay is a concern, but if you want to prevent it, specifically for dedicated storages, you’d need to run a purge every 79 days (the decay timer is 80), and considerably more often if you want to prevent base decay of any large base (19 days to stay under a 20 day timer for metal). I don’t think the Purge addresses it more than incidentally and prevents relatively little of it, so perhaps isn’t the best argument for having a Purge unless you’re willing to go whole-hog to prevent that issue.

    It would be more practical, I feel, to simply observe which bases on Pat servers appear to have had their structures decayed, ping their owners on Discord, and demo it if they don’t respond in a week or say they don’t want it and aren’t keeping it up. This should prevent the more impactful storage decay down the road.

    You may want to motivate players to report decayed bases, but how you do that is outside of the scope of this topic. I just suggest you incorporate some sort of player incentive so the admin get a little help with finding these time bombs.

    I’m also not suggesting Admin be combing the pat maps at all times to find these bases, but I do think that overall players and admin are going to see more of these bases just in the course of flying around in six months than any Purge will ever prevent. This would transform the entire Purge process into a much more relaxed one with more of a feeling of informality, and as a knock-on would also, by the nature of the reporting, be far more likely to flag problem bases in high-traffic areas.

    tl;dr: Replace the Purge on pat maps with an informal poke-on-discord, incentivize player reporting of decaying bases. Less work for admin, less panic for players, fewer autodecay problems all around.

  5. Sarah [CC]

    We need to do some testing on how effective the purge is on all maps and see if there are some rules we can add for the pat map purges. This suggestion is being reviewed still.

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